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The science

Combined estimate

How we turn separate studies into one number, and why you should treat it as a model.

Headline
About 1.9×
Range
+55% to +125%
Status
Modeled, not measured

Method

  • Take the effect size for each mechanism that has evidence.
  • Do not add them: they overlap, so we treat them as diminishing returns.
  • Shrink each for publication bias and real-world conditions.
  • Land on a combined effect of about d = 0.7 to 1.0.
  • Convert that to a success rate for a given baseline.

What we counted

Each mechanism, the best evidence we found, and how we treated it.

MechanismBest evidenceTreatment
Roadmap and proofsd ≈ 0.65Counted, discounted
Needle and monitoringd = 0.40Counted
Compassg ≈ 0.28–0.34Counted
Coachesg = 0.43–0.74Counted, heavily discounted
Stake and potLarge for takers, +3 points when offeredCounted, modest
Gamificationg ≈ 0.25–0.36 (education)Counted, small
PeersSMD ≈ 0.35 (health)Counted, small
WitnessesInside monitoringNot added again
Journal, identity, heatmap, share cardsNo direct testsNot counted

Results

These effects are shifts in outcomes, not percentage points, so the conversion depends on the baseline.

Baseline successWith Road MatesRelative
30%about 57–68%+90% to +125%
20%about 44–56%about 2.2× to 2.8×

The headline

About 1.9× as likely to reach your goal (+90%, range +55% to +125%), assuming a 30% baseline. We picked a number near the low end on purpose. The earlier estimate was 1.8×. Adding gamification and peers raised it a little, because most of what they do overlaps with mechanisms we already counted.

Caveats

  • No study has tested this exact bundle. The number is built from studies of its parts.
  • People who join choose to, so some of the lift may be self-selection.
  • Staking effects are likely smaller than they look in the trials.
  • Gamification and peer evidence come from education and health, not goal pursuit.
  • Several linked sources are summaries of the original papers.
  • We will replace this estimate with measured results from our own users.

Sources